[gd_scene load_steps=6 format=3 uid="uid://hoo8ttycwy87"] [sub_resource type="Gradient" id="Gradient_msw8v"] offsets = PackedFloat32Array(1) colors = PackedColorArray(1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_lv6us"] gradient = SubResource("Gradient_msw8v") [sub_resource type="Curve" id="Curve_iar3t"] _data = [Vector2(0, 0.983376), 0.0, 0.0, 0, 0, Vector2(1, 0.0274936), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Gradient" id="Gradient_nq8be"] offsets = PackedFloat32Array(0, 0.556338) colors = PackedColorArray(0.827266, 0.539993, 0, 1, 0.833762, 0.129184, 0, 1) [sub_resource type="Curve" id="Curve_p88se"] min_value = -1.0 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.990385, 1), 0.0, 0.0, 0, 0] point_count = 2 [node name="Explosion" type="CPUParticles2D"] emitting = false amount = 100 lifetime = 0.2 one_shot = true explosiveness = 0.92 texture = SubResource("GradientTexture2D_lv6us") spread = 180.0 initial_velocity_min = 506.02 initial_velocity_max = 644.58 angular_velocity_min = -360.0 angular_velocity_max = 661.4 angle_max = 360.0 scale_amount_min = 0.1 scale_amount_max = 0.3 scale_amount_curve = SubResource("Curve_iar3t") color_ramp = SubResource("Gradient_nq8be") hue_variation_min = -0.14 hue_variation_max = 0.11 hue_variation_curve = SubResource("Curve_p88se")