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browserjam / explosion.tscn
[gd_scene load_steps=6 format=3 uid="uid://hoo8ttycwy87"]

[sub_resource type="Gradient" id="Gradient_msw8v"]
offsets = PackedFloat32Array(1)
colors = PackedColorArray(1, 1, 1, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_lv6us"]
gradient = SubResource("Gradient_msw8v")

[sub_resource type="Curve" id="Curve_iar3t"]
_data = [Vector2(0, 0.983376), 0.0, 0.0, 0, 0, Vector2(1, 0.0274936), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="Gradient" id="Gradient_nq8be"]
offsets = PackedFloat32Array(0, 0.556338)
colors = PackedColorArray(0.827266, 0.539993, 0, 1, 0.833762, 0.129184, 0, 1)

[sub_resource type="Curve" id="Curve_p88se"]
min_value = -1.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.990385, 1), 0.0, 0.0, 0, 0]
point_count = 2

[node name="Explosion" type="CPUParticles2D"]
emitting = false
amount = 100
lifetime = 0.2
one_shot = true
explosiveness = 0.92
texture = SubResource("GradientTexture2D_lv6us")
spread = 180.0
initial_velocity_min = 506.02
initial_velocity_max = 644.58
angular_velocity_min = -360.0
angular_velocity_max = 661.4
angle_max = 360.0
scale_amount_min = 0.1
scale_amount_max = 0.3
scale_amount_curve = SubResource("Curve_iar3t")
color_ramp = SubResource("Gradient_nq8be")
hue_variation_min = -0.14
hue_variation_max = 0.11
hue_variation_curve = SubResource("Curve_p88se")